
TRAP PATH
TRAP PATH is a responsive psychological platform game built for desktop and mobile browsers. Players navigate six handcrafted experiments inside an abandoned facility where platforms collapse, exits lie, controls invert, gravity changes, hidden hazards activate, and even the camera becomes part of the challenge. Phaser powers the gameplay and physics simulation, while React provides the surrounding interface, level selection, archive, settings, progress tracking, and completion flows. The project includes keyboard, controller, and touch input; persistent local progress and statistics; synthesized audio; procedurally generated visual assets; accessibility settings; an in-browser level editor with JSON import and export; offline PWA support; and optional Supabase-powered global leaderboards and cloud saves.
Timeline
July 2026
Category
Web Apps
Build Mode
Browser Game
Build Highlights
What This Project Shows
A quick scan of the core product decisions, AI workflow, and engineering value behind the build.
Six handcrafted psychological platforming experiments
Deceptive mechanics including false exits, collapsing floors, hidden hazards, gravity changes, and inverted controls
Responsive gameplay for desktop and mobile browsers
Keyboard, game controller, and mobile touch input
Wall jumping, coyote time, jump buffering, and responsive movement mechanics
Persistent local progress, settings, statistics, secrets, and best times
Optional Supabase-powered global leaderboard and cloud saves
Visual level editor with grid snapping, validation, undo and redo, autosave, and JSON import and export
Procedurally generated pixel textures and synthesized sound effects
Dark and light themes with accessibility and high-contrast settings
Installable Progressive Web App with offline support
Automated TypeScript, ESLint, and Vitest quality checks
Production deployment configuration for Vercel, Netlify, and GitHub Pages